baigo
New Member
Posts: 1
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Post by baigo on May 11, 2008 19:53:59 GMT -5
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor BlueSuperShockBeam) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop
How can I fix this? It always bothers me twice a game and causes my ut to crush!
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